ARTHIS

Slime Shooter

A bubble shooter turned upside down: you fire downward, and the stack climbs towards you

Prefer it full screen? Open Slime Shooter on its own.

About Slime Shooter

Every bubble shooter puts the mass above you and the launcher below. This one flips it. Five rows of slimes sit at the bottom of the board, your launcher hangs from the top, and every eight shots a fresh row is inserted underneath and shoves the whole stack a step closer to you. Reach the danger line and the run is over.

The launcher is the twist nobody expects. It does not sit still and it cannot be parked — it slides left and right across the top of the board at a constant pace and reverses at each end, all game. You only ever control the angle, never the position, so a shot is a matter of picking an angle and then choosing the moment. Miss by a few frames and the whole line goes somewhere else.

There are five slime colours, three of a kind clears, and anything left dangling with nothing to hold it falls away too. Runs last two or three minutes, and the board is genuinely clearable: empty it before the stack reaches you and you win outright rather than merely surviving.

What is different about this version

The moving launcher changes the whole shape of the game. Because it glides continuously and reverses at the walls, there is no such thing as lining up a shot and taking it whenever you like — every shot is fired from a platform in motion, and timing the release is half the aim. The two input methods behave differently because of that. Pointing with a mouse or a finger recalculates the angle from wherever the launcher currently is, so the shot keeps tracking your target as it slides. The arrow keys instead hold a fixed angle that travels along with the launcher, which is what you want for repeated wall bounces. Neither is better; they suit different shots, and switching between them mid-run is normal.

How to play Slime Shooter

  1. Aim the launcher and fire a slime down into the cluster.
  2. Three or more touching slimes of the same colour pop.
  3. Anything left hanging with no connection above it drops as well, and drops score more than pops.
  4. Every eighth shot adds a new row at the bottom and pushes everything up. The counter in the header tells you how many shots are left before that happens.

Controls

DesktopMove the mouse to aim and click to fire, or hold the left and right arrows to swing the angle and press Space to shoot.
Phone or tabletDrag anywhere to set the angle and release to fire.
PlayersOne player. Any other characters on screen are run by the game.
Slime Shooter screenshot Slime Shooter screenshot

Strategy

The scoring tells you what the game actually wants. A pop is worth ten a slime with a small bonus past three, but every slime that falls because you cut its support is worth twenty. Dropping is the whole game. Read the board as a structure rather than a colour puzzle: find the two or three slimes holding up a wide overhang, clear those, and everything beneath goes at once for double the points and a fraction of the shots.

Rows arrive on a shot counter, not a clock, which means there is no penalty at all for thinking. Use it. The counter also has one quirk worth exploiting — if the shot that triggers a new row also clears something, the row is delayed noticeably longer, so lining up your eighth shot to be a guaranteed clear buys you real breathing room rather than just points.

Edges are the part people neglect. The side columns never get easier to reach, and because the launcher is always moving, the angle to a far corner only exists for a fraction of a second at a time. Bank shots solve this: with a held key angle you set a bounce line and wait for the launcher to reach the spot that makes it land. Leave the centre for later. It stays reachable no matter where the launcher happens to be, and a run usually ends because the far left or far right column has quietly grown four rows taller than everything else.

Mistakes that cost you the game

Tips

Questions about Slime Shooter

What ends a run?

The stack reaching the danger line near the top of the board, which is two rows short of the launcher.

Can I stop the launcher moving?

No. Its sliding is fixed, and learning to shoot around it is the skill the game is built on.

Is it timed?

No. New rows arrive on a shot count, so you can take as long as you want between shots.

Does it cost anything?

No. Slime Shooter is free to play, runs in your browser, and needs no download, install or account.

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