ARTHIS

Carrom Clash

Slide the striker, pull back, release — nineteen pieces and a queen that must be covered

Prefer it full screen? Open Carrom Clash on its own.

About Carrom Clash

Carrom Clash is the board game from South Asian front rooms rebuilt as a top-down physics table. Nineteen pieces start in the middle in a hexagonal flower: nine cream, nine dark, and the red queen at the centre. You slide the striker anywhere along your own baseline, pull back to set angle and power, and let go.

Everything after that belongs to the simulation. The striker is half again as heavy as a coin, so it barges rather than deflects. The cushions hand back about eighty-five per cent of the speed they take; coins keep ninety-two per cent off each other; and friction is light enough that a full-power break rattles for several seconds before it settles. Pocket one of your own colour and you shoot again, which is where whole games get decided.

You can play the computer on three settings or pass the device to whoever is sitting opposite, one baseline each. A running win-loss record is kept between visits, so a rivalry survives closing the tab. A full game usually takes three or four minutes, and it stays interesting for longer than that because the board never sets up quite the same way twice.

What is different about this version

Pocketing an opponent's coin does not simply remove it — the points go to them. A wild break that clears three of their coins has just done their work for them, which changes how hard you are willing to hit a cluster.

The three computer settings are built as error rather than as different plans. Easy shoots with roughly two degrees of aim error and sixteen per cent power error, misses outright about one time in five, picks at random from its four best candidates, and never goes after the queen. Hard takes its single best option with almost no error and does chase the queen. The queen's hold-over rule is carried across properly too: a cover landed on the following shot still counts.

How to play Carrom Clash

  1. Choose the computer on easy, normal or hard, or a second player on the opposite baseline.
  2. Slide the striker along the band on your side until it has a clean line.
  3. Pull back to set direction and power, then release.
  4. Pocket your own colour and you shoot again; pocket theirs and the point goes to them.
  5. Pocketing the queen puts it on hold — cover it with one of your own on that shot or the next.
  6. Sinking the striker is a foul: a point off and a coin back to the centre.
  7. Clear all nine of your colour to win.

Controls

DesktopDrag along the baseline to place the striker, then drag back and release to shoot. Arrow keys slide it, A and D aim with Shift for fine adjustment, and holding Space builds power.
Phone or tabletDrag the striker along your baseline, then pull back anywhere on the board and lift your finger to shoot.
PlayersOne or two people on the same device. Nothing here plays over the internet.
Carrom Clash screenshot Carrom Clash screenshot

Strategy

Where you place the striker matters more than how hard you hit it. Moving a few coin widths along the baseline is usually the difference between a direct hit into a jammed cluster and a cut on the outside edge of a coin that sends it toward a pocket. Take the cut. Coins keep most of their speed off each other, so a thin contact carries a long way.

Power is the trap. Friction here is very light, so a full-power break keeps everything moving for seconds and tends to end with coins buried against the rails, where nothing has a clean line. Half power at the right angle beats full power at an approximate one, and it keeps the striker somewhere you can see it rather than ricocheting into a pocket.

Build chains. Because your own coin earns another shot, the right shot is often not the easiest pot but the one that leaves a second pot on. Treat the queen the same way: leave it alone until you have an obvious follow-up, because a failed cover puts it back in the centre and costs you the turn. Fouls are the other swing — a pocketed striker takes a point and returns one of your coins to the middle, a two-coin turnaround in a race to clear nine.

Mistakes that cost you the game

Tips

Questions about Carrom Clash

How does the two-player mode work?

Both players use the same device, each taking one baseline and handing it back after a turn ends, exactly as you would pass a real board round.

What does covering the queen mean?

After pocketing the queen you must pocket one of your own coins on that shot or the next. Manage it and the queen is worth three points; fail and it goes back to the centre.

How strong is hard?

It takes only its best candidate shot, with aim error small enough to be invisible, and it goes for the queen. It still faces the same awkward layouts you do.

Does it cost anything?

No. Carrom Clash is free to play, runs in your browser, and needs no download, install or account.

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