ARTHIS

Mini Skirmish

Lay out a base, wall it in, and find out which raider type your plan forgot about

Prefer it full screen? Open Mini Skirmish on its own.

About Mini Skirmish

Mini Skirmish is a base defence game drawn like something from the back of an exercise book, and underneath it is a layout puzzle. Each level gives you a build timer, a grid and a fixed set of pieces — a town hall, a pile of walls, cannons and archer towers — then raiders come in from all four edges at once and take your plan apart.

The town hall goes down first; nothing else can be placed until it is. After that the decisions are geometry: what sits inside the walls, what sits outside as bait, and which stretch of wall you are quietly hoping they break.

Clearing a level moves you up, and they run to ninety-nine. The grid grows, you get more walls and towers, and new pieces unlock along the way — mortars around level four, bomb traps at eight, springs at twelve, wizard towers at sixteen. Three stars are on offer: the hall surviving, half the raiders killed, and half your buildings still standing. A bare, minimal base that survives earns one of them.

What is different about this version

The raiders do not all beeline for your town hall. A building only counts as a target while a straight line still reaches it from the edge of the map, so walls work by cutting sight lines rather than by being an obstacle course. The hall itself is deliberately deprioritised — attackers treat it as roughly twice as far as any other building, so an ordinary hut left in the open pulls the pack away from it. The bigger quirk is the breach: the first wall segment that falls is remembered, and from then on every raider still outside funnels towards walls near that one spot rather than picking its own way in. And bombers only ever target walls, so build none at all and they arrive, find nothing to blow up, and die on the spot.

How to play Mini Skirmish

  1. Place the town hall before anything else. Everything is locked until it is down.
  2. Spend the build timer laying out walls, cannons and archer towers on the grid.
  3. When the timer ends, raiders spawn on all four edges and walk in.
  4. Breakers fight in melee; archers shoot over walls from four tiles away.
  5. Giants are slow and enormously tough; bombers ignore everything except walls.
  6. Your towers fire on their own — there is nothing to control once the raid starts.
  7. Keep the hall standing until the last raider is dead to win the level.

Controls

DesktopClick a piece in the tray, then click a grid square to place it.
Phone or tabletTap a piece, then tap the square you want it on.
PlayersOne player. Any other characters on screen are run by the game.
Mini Skirmish screenshot Mini Skirmish screenshot

Strategy

Because of the breach rule, a perfectly even fortress is the wrong shape. Somewhere in your wall breaks first, and once it does the whole raid pours through it — so decide where rather than letting chance decide. Make one stretch slightly thinner, put it where two cannons and an archer tower already overlap, and the weakness becomes a corridor.

Bait is the other half of the layout. Raiders prefer anything with a clear line in, and the hall counts as double the distance, so a couple of cheap buildings outside the wall will hold part of the pack for several seconds doing nothing useful. That time is free damage. It also splits the arrival, which stops a wave of breakers stacking on one wall tile.

Know which threat each piece answers. Enemy archers shoot from four tiles, which your archer towers comfortably outrange, so towers set back behind the wall beat towers on it. Cannons hit harder but reload slowly and cover less ground, which makes them funnel pieces rather than perimeter pieces. Walls are a genuine trade: build them and bombers become a real threat, skip them and bombers die on arrival while everything else walks straight to your hall. On the early levels that second option is worth trying once, to see how fast a wall-less base falls.

Mistakes that cost you the game

Tips

Questions about Mini Skirmish

Can I do anything during the raid?

No. Everything is decided in the build phase; the battle plays itself out.

How do I win a level?

Keep the town hall alive until every raider is dead. That unlocks the next level.

What are the three stars for?

The hall surviving, killing at least half the raiders, and keeping at least half your buildings intact.

How many levels are there?

Ninety-nine, with the grid and the piece counts growing as you climb.

Does it cost anything?

No. Mini Skirmish is free to play, runs in your browser, and needs no download, install or account.

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